I don’t think, in the next generation, you can take those numbers and multiply them by two and expect the industry to continue to grow. You just continue to pay into it looking for the big payoff at the end.
Extended over time, it takes three or four or five years to build a game while you’re not getting any return on the investment. Major triple-A games in the current generation go anywhere from $80 million to $150 million or more to build, and that’s before marketing. The problem with that model is it’s just not sustainable. Some studies show that’s gone up 2X every time a console generation advances. The cost of creating games has increased. I still remember when games would cost $1 million to make. It would be something I’d like to see a return to… It could get us tighter, more compelling content.
#The medium game length movie
Just like a well-edited piece of literature or a movie - I’ve been looking at the discipline around that, the containment around that. Personally, as an older gamer now, I would welcome the return of the 12–15 hour game. Just to highlight a few quotes that Layden had given in his interview with VentureBeat that did get some people talking: In the interview, Layden expressed his views on how he thought with the modern-day AAA game development scene had a game model of creating lengthy games and then charging $60 for it, which Layden described as unsustainable. Pictured: Former Sony Chairman Shawn Laydenįormer Sony Chairman Shawn Layden has kickstarted an online debate after a recent interview he did with publication Venture Beat.